Chapter 13 Demo (Super Scarfman) is up

I put up the first of many demos, the cloned version of Super Mario Brothers. Call it Super Scarfman, or whatever. You can find two versions of it on the demos page, one with all the tunable numbers set to zero (for learning purposes) and one that’s the feel of Mario (without the graphics and sound, for obvious reasons.)  I recommend trying to recreate the feel of Mario from the untuned version; it’s an interesting and challenging exercise :).

Super Scarfman

Direct links here:


5 Responses to “Chapter 13 Demo (Super Scarfman) is up”

  1. Bryant on 11 Mar 2009 at 10:25 pm #

    Hey Steve! I just picked up your book and it’s really resonating with me so far. Great work. Any updates on when the demos might become available?

    ^_^ v

  2. Riaz on 24 Apr 2009 at 8:11 pm #

    Just got the book… and I love it.
    I was wondering if you’ll have examples for us mac users available too.

    Maybe flash would be a good way to do bring the examples to life. That way everyone can enjoy.

    I hope you’ll consider it.

    ` riaz

  3. George Cook on 15 Aug 2009 at 4:49 pm #

    hi, big factor of me buying the book was the promise of demos.

    I apprceciate that you haven’t got round to it.
    You’ll appreciate I’ll be returning the book tomorrow.

  4. Erick on 09 Oct 2009 at 2:22 am #

    Hey Steve,

    Reading your book as part of my thesis research on Human-Computer Interaction on Videogames. Great work! I don’t agree on some things but I love to see someone publishing stuff on the field.

    Keep up the good work!

    Best regards,
    Erick R.

  5. admin on 15 Feb 2010 at 3:27 pm #

    @George: Makes sense. Hope you didn’t get a papercut! :)

    @Erick: I’d be interested to hear more. There are a lot of things I’d like to rewrite at this point, a lot of places the thinking has changed and evolved.

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